![]() ![]() in which it uses a dialog to communicate to the player. It will demand tribute from the player, and this will affect the AI's diplomatic stance with the player. There is a special circumstance in the campaign, where the AI has a minimal script. Under these circumstances, the AI will send all of their villagers to attack the threat. If an enemy starts building a tower in AI's base, sometimes AI will send everything including villagers to attack the tower.Their civilization is being crushed and defeat seems imminent.Towers are built near their Town Center.They are attacked early in the game, such as in the Stone or early Tool Age.AI will never attack with their villagers unless one or more of the following circumstances occurs:.In the Rise of Rome expansion, the AI seem to like training slingers regardless of their civilization and age, perhaps because of their ability to inflict full damage against buildings and towers.The AI tends to target the unit with the lowest hit points in an enemy army.If an elephant is within the range of the priest or near the unit that are trying to convert, the Priest will sometimes attempt to convert the elephant instead of the attacking unit.If AI has multiple Priests, AI will attempt to convert an enemy unit with as many priests as possible within its range.AI will strictly build their army based on their civilization's strengths, for example, an AI who is the Choson civilization may train only swordsmen. ![]() AI will generally train a few specific types of units corresponding to its civilization bonuses and tech tree, and will rarely have a diverse army.AI will sometimes use military units that are outdated if resources are becoming scarce, for instance, they may use clubmen in the Iron Age.Once AI military units are attacking a target (such as a building), they will never stop attacking it for any reason unless directly threatened.The only time they will hunt predators I when their villagers are being attacked by wild animals, however, they will still not attempt to gather food from them. AI do not hunt elephants and will not gather food from predators such as lions and alligators even if they have been hunted down.Later in a game AI will not build storage pits/granaries next to resource sites, but will instead gather resources as far away as they can.Despite this, the player can exploit this weakness by repeating the same process to destroy other buildings of the same type, while preventing the AI from completely building a new one, until the AI stops to build that specific building type throughout the game. However, if the AI builds that specific building type in multiple numbers, and gets destroyed before completion, the AI will have a reduced number of that specific building type (e.g., the AI has four Siege Workshops, then the player destroys one and then destroys the foundation of the Siege Workshop with which to replace the one destroyed, the AI will only have three Siege Workshops). If the building being constructed has been destroyed before completion, that specific building type will no longer be attempted to be built by the AI.AI will often reconstruct a recently destroyed building near its previous location, even if the area is controlled by the enemy.AI will keep sending their villagers to repair damaged buildings/towers/walls until the building is either fully repaired or destroyed, even if it would be foolish to do so.The space occupied by all of their buildings will often be a rectangular ring surrounding their Town Center if there are no natural obstructions. AI will almost always construct most of their buildings at a certain distance away from their first Town Center.With the exception of Campaigns and custom scenarios, AI will continue to build villagers/fishing vessels until they have about 30 or so.Scouting villagers will continue their job indefinitely until their death if they are able to effectively dodge range attacks. AI will often send their villagers to scout the map early in the game and will continue to do so late in the game even after more capable military units suited for the task are available.This is common at the Scenario Editor under the default personality. If AI does build walls, it will only be a short segment. The AI in Age of Empires and The Rise of Rome has several notable traits, including: ![]()
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